[MODULE_02] ARCHIVE DATA
Blueprint Engineering
System records showcasing the progression of advanced mechanics, Blueprint Interfaces, and Niagara Effects implementations over the duration of the module.
> LOG_DATE: WEEKS_01_02
Gameplay video showcasing solution to the first two weeks' homework.
LEARNING OUTCOMES:
- Spawning and relocating Niagara Effects
- "Set timer by event" node implementation
- Rotating and relocating assets appropriately
- Relocating "sun" by counter and/or by the time of system hour
> LOG_DATE: WEEK_03
Gameplay video showcasing solution to the third week's homework.
LEARNING OUTCOMES:
- Spawning and relocating Niagara Effects
- "Set timer by event" node implementation
- Rotating and relocating assets appropriately
- Usage of Event Dispatchers and Blueprint Interfaces
- Creating menus using widget blueprints
> LOG_DATE: WEEK_04
Gameplay video showcasing solution to the fourth week's homework.
LEARNING OUTCOMES:
- Usage of ConvAI and CharacterCreator plugins
- Creating menus using widget blueprints
> LOG_DATE: WEEK_05
Gameplay video showcasing solution to the fifth week's homework.
LEARNING OUTCOMES:
- CharacterMovement by external triggers
- Hiding objects and handling collisions with specific objects