[MODULE_02] ARCHIVE DATA

Blueprint Engineering

System records showcasing the progression of advanced mechanics, Blueprint Interfaces, and Niagara Effects implementations over the duration of the module.

> LOG_DATE: WEEKS_01_02
Gameplay video showcasing solution to the first two weeks' homework.
LEARNING OUTCOMES:
  • Spawning and relocating Niagara Effects
  • "Set timer by event" node implementation
  • Rotating and relocating assets appropriately
  • Relocating "sun" by counter and/or by the time of system hour
> LOG_DATE: WEEK_03
Gameplay video showcasing solution to the third week's homework.
LEARNING OUTCOMES:
  • Spawning and relocating Niagara Effects
  • "Set timer by event" node implementation
  • Rotating and relocating assets appropriately
  • Usage of Event Dispatchers and Blueprint Interfaces
  • Creating menus using widget blueprints
> LOG_DATE: WEEK_04
Gameplay video showcasing solution to the fourth week's homework.
LEARNING OUTCOMES:
  • Usage of ConvAI and CharacterCreator plugins
  • Creating menus using widget blueprints
> LOG_DATE: WEEK_05
Gameplay video showcasing solution to the fifth week's homework.
LEARNING OUTCOMES:
  • CharacterMovement by external triggers
  • Hiding objects and handling collisions with specific objects
> STATUS: COMPLETED
Module successfully finished. View official certification: [CERTIFICATE_FILE]